Doom traité aux petits oignons
Doom a la côte en ce moment : les portages de Doom 1 et 2 sur Switch, puis Doom 3 (très réussi), puis la sortie de Doom Eternal sur nos consoles à ventilation, et enfin la sortie de Doom 64 qui fait un malheur sur le eShop et sur le fofo de Gamopat... Et maintenant la mise à jour de Doom 1 et 2, et pas une mise à jour de tapette, une vraie mise à jour poilue, avec aussi 30 nouveaux niveaux pour Doom 1. Ca fait plaisir de voir des studios soigner leurs jeux, et constater que Doom, 27 ans après avoir révolutionner le jeu vidéo, est toujours adulé !
- The Audio has been overhauled, and positional audio should now work in all cases.
- Sound distance falloff is now accurately using the same volume ranges from the original DOS release.
- Objects that make consecutive sounds (such as the Chaingunner’s gun firing) will now correctly interrupt each other.
- Chainsaw firing in Add-ons has been fixed to its original optimal buzz.
- Sounds at 22khz (such as the Double Barrel Shotgun) now play correctly in Add-ons.
- In the Add-on “No Rest for the Living”, Hell levels now use the correct hell sky texture.
- Add-ons that are made up of multiple episodes can now be selected correctly.
- Fixed stalls that may occur when quick loading the game several times in a row when Add-ons are active.
- Quick Load and Save can now be bound from Customize Controls and will work without pausing the game.
- Automap colors have been changed. It will now clearly mark doors, and keyed doors using red, yellow, blue, or white lines, making it quicker to find parts of the map that are unexplored.
- Automap is drawn with pixel doubling to increase visibility and fix issues with lines disappearing.
- Kills, items, and secrets are now shown on the automap during gameplay.
- Quick Load now loads quicker by skipping the screen wipe animation when loading a game.
- Minor rendering optimizations.